
Every room is a race track
The garden, the kitchen counters, a flooding bathtub, a toy shop at night, the garage, the attic. One connected house to drive around, with a track through every part of it.
In a giant's house, every room is a race track. Race, fight and explore it at the size of a toy.
A combat racer for phones, set in a giant's house. Cars, boats, hovercraft and planes on the same start line, a lawnmower that wants you gone, and a new world behind every door.

The garden, the kitchen counters, a flooding bathtub, a toy shop at night, the garage, the attic. One connected house to drive around, with a track through every part of it.

Any vehicle can enter any event unless its rules say otherwise. Take a boat down the bath, a hovercraft over the pond, or fly the air gates over the flowerbed while the cars fight it out below.

Guns, mortars, shields and rams. Wrecks burst into bolts and springs, and nobody is hurt because everybody is a toy. Then night falls, and the big things wake up.

Behind the doors in the Hallway Between are whole other worlds: the teapot hills of Wobbleshire, the vegetable city of Sproutopolis, the neon decks of Nebula Nine.

Between races the house is yours to drive around. There are secrets behind the flowerpots, townsfolk with jobs to offer, and a day that turns to night while you are looking.

Under the chunky paint there are real classes, tuning and performance ratings. Races last a few minutes. Collecting and tuning the perfect garage lasts a great deal longer.
One house, room by room, and then the worlds behind its doors.
Made for players of about ten and up, and for the grown-ups who end up borrowing the phone.
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